Some more adventures with Mulligan, my Dungeons and Dragons character, who I decided to name after about a million failed attempts (and do-overs) at “rolling for abilities” (for those of you who aren’t giant nerds and actually left the house on Wednesday to go to the beach or to a bar or something, rolling for abilities is something you do when you create a new character. You roll the die to determine what your basic attributes will be. When I did it, I rolled a 2 or less about a billion times in a row).
Mulligan started Wednesday as a beaver, but changed into many different animals over the course of the game:
Our DM (or Dungeon Master, again, for those of you who left the house on Weds) noticed how often Mulligan likes turning into different woodland creatures, and was kind enough to buy me a tube of plastic toy animals that I could use as my game pieces. I decided I would start off using the wolf toy, which is in a somewhat awkward pose with one paw over the other. We decided it was because he is fancy.
We needed to get a little dragon off of the roof, and I suggested I turn into an animal that could fly up there and knock him down. I noticed none of my animals had wings, but one of my teammates pointed out that I have a reindeer, and they definitely know how to fly.
After an especially bloody battle in the town of Winterhaven, we wanted to prove to the townspeople that we were kind, and meant them no harm. We noticed a few of their guards had been injured during the battle, so Mulligan (who had turned into a moose at some point, I can’t remember why) decided to use some of his healing power to help them. Unfortunately, I rolled terribly three times in a row. Then this happened.
© Liz Climo